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AI Insights · Timothy · January 2023

Top 5 3D Anime Games Performance in Central America Q4 2022

Discover the performance trends of the top 5 3D anime games on a unified platform in Central America during the fourth quarter of 2022, including insights on downloads, revenue, and active users.

Top 5 3D Anime Games Performance in Central America Q4 2022

The fourth quarter of 2022 saw notable activity among the top 5 3D anime games in Central America on a unified platform, with varying trends in weekly downloads, revenue, and active users.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. displayed fluctuating weekly revenue, peaking at approximately $52K in the final week of December. Weekly downloads started high at around 67K in late September, gradually declining to about 56K by the end of December. Weekly active users also exhibited a similar trend, starting from around 366K in September, peaking at over 417K in October, and settling at approximately 408K by the end of the quarter.

Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a peak in weekly revenue of about $113K at the end of September, with fluctuations throughout the quarter and ending at around $92K in the last week of December. Weekly downloads showed a gradual increase, starting at around 51K and peaking at 37K by the end of the quarter. The weekly active users started at approximately 366K in late September, with a slight dip in the middle of the quarter, and ended at around 363K by December's end.

The King of Fighters ARENA from Netmarble Corporation, which launched in November, saw its highest weekly downloads at around 165K during the launch week. However, downloads decreased to approximately 12K by the end of December. The game's weekly active users mirrored this trend, starting at about 134K in the launch week and declining to around 53K by the end of the quarter. Weekly revenue remained minimal, peaking at $687 in mid-November.

GODDESS OF VICTORY: NIKKE by Level Infinite showed a promising start with weekly revenue peaking at around $28K in the first week of November. Downloads were highest at launch with approximately 104K, but saw a significant drop, ending at about 6K by the end of December. Weekly active users followed a similar pattern, starting strong at around 86K and stabilizing at approximately 46K by the end of the quarter.

Lastly, High School Simulator 2018 by tomoya sugikami maintained a consistent presence with weekly downloads ranging from 21K in late September to about 11K by the end of December. Weekly active users started at around 50K, dipping to a low of 32K in early December, and slightly increasing to about 34K by the end of the quarter. Notably, this game did not generate any revenue during this period.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023